8 Best Units In Floppy Knights

2022-06-24 19:54:31 By : Mr. Ben Wan

Which unit should you be using in Floppy Knights? Here are the strongest.

Floppy Knights is a game all about building up your deck as big as possible and cramming it with as many useful and helpful cards as you can. Well, you should probably think a little tactically first before you metaphorically bend all of those beautifully drawn cards as you shove them into your deck of 30.

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Fortunately, Floppy Knights is one of the best indie tactics games, and it offers a lot of wiggle room for you to play with when constructing the perfect deck. From apples with legs to shady mushrooms with a lot of health, these units are the best in the game and definitely deserve a spot in your deck.

Captain Thistle is the first commander unit you’ll get and arguably the best. Not only do they sport one of the coolest designs in the game, but they also deal the highest amount of damage in the early game. With five health and four damage at their disposal, Captain Thistle is a force to be reckoned with.

Their cycle card, Plow Ahead, is ostensibly a better version of 'move' and can help any unit that's lagging behind to catch up with the rest of the crew. While Captain Thistle may not have the ridiculous health or the sheer brute strength of other commanders, they are a perfect all-rounder that will decimate your foes quickly and efficiently.

Applejacker, like a lot of the Hooligan units, is fantastic. Sharing the same amount of health as Captain Thistle, Applejacker is a tough cookie to break apart. What they lack in speed - it’s literally an apple on legs, what did you expect - they more than make up for in strength. If you need a decent bodyguard for your commander unit, Applejacker is definitely the unit for the job.

Their special card is Smoke Bomb, which, despite its high energy cost, can be extremely useful. It allows a unit to move and then turns them invisible for a turn. It’s quite effective, especially if you find yourself in a tricky situation and need to get out of it as safely as possible.

This big beefy barrel boy is one of the best cards in the game and for good reason. Barrel Cactus has a base of seven health points before any upgrades. That’s the second-highest in the game for non-commander units. Even outside that, Barrel Cactus can do area damage, which affects any unit in adjacent squares. He’s as deadly as he is adorable.

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Of course, like most units in Floppy Knights, Barrel Cactus nets you with a helpful card in addition to doing plenty of damage. Its card is Cactus Juice, which restores three health points to any one of your units. That’s a massive amount of health points to recover, and it can be the literal difference between life and death. When upgraded, Barrel Cactus is practically unstoppable, so it's definitely worth having in your deck.

Okay, so Succulent Kicker isn’t the greatest card when taken at face value. It moves quickly, but does barely any damage and dies in one hit. But that’s if you use Succulent Kicker as a unit. In all honesty, you’re better off using it to pad out your deck.

Succulent Kicker is not only good cannon fodder or great at standing on portals - just one of many great beginners tips for you there - but they’re also great for netting yourself with additional cards. When played, Succulent Kicker gives you hop (a movement card that costs zero energy) and kick (an attack card that costs one energy and causes knockback). Basically, you get free movement and another opportunity to do damage. So, what’s not to love about this cute little guy?

Birdseye is a jack-of-all-trades, so to speak. They’ve got three health, three attack, and four speed. This means they can move moderately fast, take two hits most of the time, and deal out a substantial amount of damage. Suffice to say, like the Succulent Kicker, on a surface level Birdseye is nothing spectacular.

However, what makes them such a compelling unit and a fantastic choice for your deck is the additional card that they grant. Mock allows you to mimic the damage output of any other enemy unit on the field. As certain enemies can deal upwards of ten damage at any given time, Mock can be an especially useful tool in your arsenal.

Bamboomer is the best ranged unit in all of Floppy Knights. Its range is a whopping three squares in any direction, meaning you can reasonably deal a lot of damage from afar without the enemy ever touching you. They also do a high amount of damage, more so than Chuckie which is the only other unit with a range of three squares.

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Bamboomer’s extra card isn’t particularly special. Roots allows you to move a unit and if they were on a forest tile then they can move an additional two squares. It’s not awful by any means, and a free movement card is always appreciated. It’s just not great compared to some of the other units. Nevertheless, Bamboomer should still be a core component of any deck in Floppy Knight.

Spitunia is one of the various enemies that deals poison damage. Poison damage, as you would expect, deals damage over time. In Floppy Knights it can be incredibly effective as enemies lose health before they can move. Should you deplete an enemy's health to one just before their turn, don’t fear as they’ll be dead before their feet can leave the ground.

Spitunia doesn’t deal a lot of damage, but they have a range of two, so are perfect as a support unit. They also add a poison shot card to your deck, which is a handy bonus and an always appreciated additional attack.

If you thought that Barrel Cactus had a lot of health, then hold the phone as Shady Shroom has ten health points. Impossible, inconceivable, unheard of. It’s pretty impressive and this cool dude knows it too. Just look at that suave mushroom with its cool black jacket and shady eyes. Totally radical.

Shady Shroom, like Barrel Cactus, also does area damage, although admittedly it's not a huge amount. With a painfully slow movement speed - especially when compared to the other Hooligan units - and a weak attack, you may not feel like slotting Shady Shroom into your deck. However, we recommend it simply due to how many hits it can take before falling. It’s one of the many viable strategies in Floppy Knights that make the game one of the best 2D turn-based combat games.

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Tom is a freelance journalist and an aspiring novelist. After completing his Masters in Multimedia Journalism, Tom went on to work in the games journalism sphere. Now, he has joined TheGamer as a list writer. Outside of work, he's an avid Yu-Gi-Oh player and a proponent of terrible video games.